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              编译结果:public function cmdlist_Map1Event10Page1_1() { // Type: 1, Indent: 0
 showDialog("公主", "文本1");
 }
 public function cmdlist_Map1Event10Page1_2() { // Type: 4, Indent: 0
 Game.switches[1] = false;
 Game.variables[2] = 0;
 giveCondition(Game.switches[1] == true);
 }
 public function cmdlist_Map1Event10Page1_3() { // Type: 1, Indent: 1
 Game.variables[2] += 1;
 showDialog("公主", "文本2");
 }
 public function cmdlist_Map1Event10Page1_4() { // Type: 5, Indent: 1
 Game.variables[2] += 10;
 /* ELSE */
 }
 public function cmdlist_Map1Event10Page1_5() { // Type: 1, Indent: 1
 Game.variables[2] += 100;
 showDialog("公主", "文本3");
 }
 public function cmdlist_Map1Event10Page1_6() { // Type: 0, Indent: 1
 Game.variables[2] += 1000;
 /* END IF */
 }
 public function cmdlist_Map1Event10Page1_7() { // Type: 1, Indent: 0
 Game.variables[2] *= 2;
 showDialog("公主", "" + Game.variables[2].toString());
 }
 public function cmdlist_Map1Event10Page1_8() { // Type: 4, Indent: 0
 giveCondition(Game.switches[1] == true);
 }
 public function cmdlist_Map1Event10Page1_9() { // Type: 0, Indent: 1
 trace("哈哈1");
 Game.map.events[eventID].setSelfSwitch("A", false);
 Game.map.events[eventID].setSelfSwitch("B", false);
 Game.map.events[eventID].setSelfSwitch("C", true);
 Game.variables[1] = Game.variables[2] = Game.variables[3] = Game.variables[4] = Game.variables[5] = Game.variables[6] = 0;
 Game.switches[1] = Game.switches[2] = Game.switches[3] = Game.switches[4] = Game.switches[5] = Game.switches[6] = Game.switches[7] = Game.switches[8] = Game.switches[9] = Game.switches[10] = false;
 trace("哈哈2");
 /* END IF */
 }
 public function cmdlist_Map1Event10Page1_10() { // Type: 0, Indent: 0
 trace("哈哈3");
 }
 
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